Cultist refuge where is it




















The wardstone is guarded by minions imps, a wraith and spike traps. The encounter is very easy, make your way to the center by avoiding the traps, kill the imps first and then the wraith. The wraith does some aoe lightning but it can be dodged very easy. Part 2: Way to Galanos and the Second Wardstone. By activating the first wardstone, the path to the east — right side of the instance in your mini map — is now open. The first room is full of skeletons, who stand next to some barrels. Before your tank pulls every group, let your ranged dps blow up the barrels.

Beware of the undead who stands at the door — at the end of the room. If you pull him straight away, the other 4 undeads will aggro. For this reason, is better to kill the other mobs first and leave the undead under the door for last. The next room has two types of mobs; minion imps and stationary golems.

So basically keep your way out of them and you will be fine. There is one golem standing under the door of the next room. Your tank need to pull it out of the way of the Leash skill and be ready to get attacked by another group of imps. Just kill the imps and proceed to the next room. Before you talk to her, clear out the room from patrols and other mobs. Bear in mind to pull mobs away from Davina, otherwise she will engage and the encounter will start.

You will need to protect her from wave attacks and you will have a count-down of 5mins. During that time, groups of mobs will be spawn. As the time passes tougher mobs will be spawn so beware of aoe attacks. If she survived after the 5mins passed, you successfully completed this part of the quest and you can move forward to the next part. Boss 1 Encounter: Galanos. At the sealed door before the last room of this of Part 2 there is an obelisk.

Click on it to open your way to Galanos. In this encounter you have to watch out two things. His cleave attack which is a red circle in the ground and his move to the center of the room.

His cleave attack will do massive damage to anyone who stands inside the circle, for this reason all except the tank should move out of circle asap they see it.

The second point is about when Galanos moving to the center. Although these adds are weak, can be annoyed at some times. Interrupt by movement debuffs or if you have a lancer in the group, he can pull him away from the center with his Leash ability.

For this reason, it is recommended to tank him as far as you can from the center. As far as I could tell I was done; but the game seemed to think I had left something undone. Your thoughts?

Question, did you use the Jump-Start scroll to start the instance? If so, and you go to kill Terkasia, it should be completed, and the Vanguard should have also completed. I did not use a scroll, as it was on my list of Dailies, I entered normally and killed all 4 bosses; I think either the game glitched, or I leveled up while I was in there and that pushed my into a new vanguard tier. That sounds about right. Get clear or block, and hope the healer lives long enough to remove the effect. Once you've dealt with the giant armored floating demon, you'll notice Elleon at the other side of the room.

Cool and collected as always, he reveals why the task force is really here, and offers you the honor of finishing their mission Hint: The Scions of Lok were trying to do something that rhymes with "fesurrecting damael".

Head back to Jelena with the good news. NOTE: If you decided to proceed with this next encounter, make sure all of your party Partymembers have either completed this dungeon before, or are on the same quest and in the same place as yourself. Now that you've defeated Terkasia and destroyed the soul stone, Jelena thinks it's a good idea to find out what's behind the last door. She hands you a scroll which should remove the seal on it, and sends you to find out and deal with whatever's there.

Make sure everyone who's on the quest is present, and then use the scroll. The seal will break, the door will open, and now you've got another problem to address. Welcome to the front lines, everyone. That's an argon. Bhaozurbas is an army all by itself, and if you want to walk away at this point, no-one will judge you. Seriously, though, it's going to be a tough fight.

The argon can attack any point in the room using a short-range teleport, and those swords are every bit as deadly as they look. But it's got tells just like any other monster, and with a bit of caution you may yet get out alive. Tip 1: Don't stand in front of the argon. It seems like a no-brainer, but most of its attacks are aimed to the "front. Tip 2: Nowhere else is safe either. The argon teleports around the room with no warning, so don't spend too long in one place if you can help it.

Damage dealers should take note and adopt a "run and gun" strategy. Tip 4: Paint the target. The party leader should put a mark on the argon as soon as the fight starts. This will be important in three more paragraphs. If Bhaozurbas crouches and puts its hands on the ground, look out for either a rushing wave of energy or a flying wall of charging argon. With its extra-wide body low to the ground, it can knock down and trample most of the room at once.

Both attacks are common after a teleport. An ominous red circle marks the spot where one of its swords will land with a flurry of lightning strikes.

Try not to get hit by these. But what you really want to avoid is having it charge into the middle of the room and start summoning duplicates of itself. And for duplicate, read "gonna mess you up if you guess wrong.

Don't stand in the red circles. In fact, start running, and don't stop for 15 seconds if you can help it. After that, the duplicates will disappear and you'll have the main body to deal with again. Mind you, the best defense is always a good offense. So if you want to avoid guessing wrong, the preferred plan would be to stop the summoning altogether. Anything you can do to disrupt the summons is a good idea, but here are a few suggestions by class.

In addition to the optional boss above, there are a couple quests you can complete on subsequent visits to the Cultists' Refuge. You can try to get it all done in one go, but you'll need to pay close attention to when you finish the pre-requisite quests and turn them in as soon as possible.

Tera Wiki Guide. Last Edited: 30 May pm. How to Enter the Dungeon This section will walk you through the main quests and encounters leading up to and inside the Cultists' Refuge. Quest Title Min. He Did What?

Barely Hanging On Prefect Rendalf doesn't have a lot of good news for you, but he can send you on to one of Elleon's arcanists, Runha. Take 'Em Down Hard! Nurkasrid, Valursus, and Masakrad These BAMs have fairly standard tactics, but their location makes them a bit tricky to fight.

Libtrixis With the Fimbrilisks out of the way, Ruhna has one more task for you. Dungeon Walkthrough Quest Title Min. The Cultists' Refuge Ruhna can now maintain a stable connection to Elleon's advance team, and has a message from your friend and Elleon's friend, Jelena. And if you've got a little time Now There's Something You Don't See Everyday The first chamber you'll encounter is chocked full of skeletal figures with glowing balls of energy in their chests. Moving Right Along The next room is full of golems and imps.

Jelena's Sister Surrounded by patrols and with her back literally against the wall, you see Davina as you enter the next room. Bright Lights, Big Skeletons But first, you've got to take out the trash. Akia, I Presume? But Wait, There's More! Tip 3: Don't stand in the red circle.

It means what you think it does. Things to Come In addition to the optional boss above, there are a couple quests you can complete on subsequent visits to the Cultists' Refuge.

Was this guide helpful? YES NO. In This Wiki Guide. Tera explores a new style of gameplay that combines all the depth of an MMO with the gratification of an action game.

Release Date. Resident Evil 3 Remake is a Hit. In Partnership with Wal-Mart. Table of Contents. A Race Through Dark Places. None Automatic after finishing Final Fury. Dark Dreams Sundered. Dark Beings. Book of the Abyss.



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