Where is deck 2 port mgs2




















Head along the passage and through the door at the end. After the short cut-scene, shoot the two guards patrolling the lounge. Go up the central staircase and through the door on the right.

Go back and shoot the patrolling guard, then follow the passage and go up the other stairs. Look out for the camera in the next corridor and keep your back to the wall to avoid it. There are quite a few guards patrolling this area and not many places to hide, so take care. If you think that you're going to get spotted, shoot!

Now go back out the same door and head the other way. Go up and into the storeroom. A guard may enter while you're in here so use the box to hide, or crawl under the central shelves, Also you can break the food on the shelves by melee. He soon falls asleep so use the opportunity to shoot him and leave the room. Answer the Codec message you get from Otacon, and he will tell you about the Semtex bomb in front of you.

Shoot the guard on the other side, but don't walk through the Semtex! If you do, the game is over. Shoot the fire extinguisher to reveal the lasers, and crawl beneath them. Search the body for items and head up the steps. Olga isn't too hard to beat, but she does like to hide and she has a couple of tricks up her sleeve. Early on in the fight, you'll want to shoot the spotlight and the small ropes attaching the tarp to the crates to dispose of it. If you don't Olga will use the light to blind you and the tarp to hide behind.

The trick to beating Olga easily is to make her think you're somewhere you're not. Hide behind a crate and pop your head up so that she can see you, then as she's firing away at that spot, roll or crawl to a different spot to get an easy target to shoot at. Repeat this until the fight ends. Olga sometimes throws grenades if you don't do anything for a while, so watch out for that. You now have a USP but no bullets, so you can't use it yet.

Pick Olga up then drop her to get her Dog Tag then pick up and drop her a few more times to get some more items. Go down the stairs, head right and take out the guard that comes through the door. Now return to the Bridge via the door. Head through the door into the main Engine Room. You'll find a guard lurking right by the door, but you can slip past him easily. An efficient way to do this is to hit him over the railing and he might hit the guard on the bottom level, but take care of him quickly before he wakes up, or he will call an alert.

At the top of the steps, aim down and take care of the guard below. Once at the bottom of the first set of steps, go right and approach the railings. When you're all set, go back to the left side of the ship and enter from the door over there; it's the best position to enter from, and on other difficulties, it'll be the only place to enter from, so you may as well get used to it assuming you continue getting Tanker dog tags. Head right and south to come across the room where you should've gotten the two achievements for kissing a poster and calling Otacon while doing some dirty business.

In the left-most chunk of lockers, the southernmost locker will have a ration in it. Rations are practically everywhere on Very Easy, so you don't really need to pick this one up.

Moving on, to the right of this area will be a single enemy. He will require lethal intimidation from the USP, which you get after defeating Olga, so we'll come back for him later. Tranquilize him and continue into the Crew's Lounge. After a brief cutscene, you'll be free to move around the lounge. There's only going to be one enemy, who will be sitting at the bottom of the stairs.

The way to Deck C is to the left up the stairs, and in the way is just one enemy. Like earlier in Deck A, this guy will also require some more intimidation, so just ignore him and knock him out to get to the next area.

You're going to want to go left into the dining room and around the camera staying as far away from it as possible will prevent you from being seen and catch the soldier here off guard while he's looking away.

The first thing you'll want to do is shoot out the light, dodging her bullets. There is also a green tarp covering some crates; shoot the strings at the bottom to release it. The reason for this is that Olga will eventually use these for cover if you don't get rid of them sooner, so it's best to just get rid of them now.

Since you're using an M9, the damage you do won't be actual damage to her blue health bar, but to her stamina, which is her gray health bar. For the entirety of MGS2, though, it doesn't matter whether a boss or enemy dies or not in the long run. To win this fight, you'll have to shoot your M9 at Olga until she becomes unconscious, which means firing at her whenever she's not behind cover. Headshots will make her take more damage than normal body shots. If you run out of rations or M9 ammunition, there should be some lying around in Snake's side of the fight.

If your health bar turns orange and you hear beeping, this means Snake is bleeding out. To fix this, either use a ration to restore health or lay on the ground. Laying on the ground will restore health to the point where your health is blue again, but getting hit once more will return it to orange.

After Olga's stamina has been drained, she will pass out. Once back inside the tanker, look around here for some USP ammo and a ration. Be sure to grab the ammo, because you'll need it for cameras and the intimidations mentioned earlier that require the USP.

There will be an enemy up in the central hall of this floor now, but he's actually the guy who used to be on the side that you leave Deck E from, so you already have his dog tags. Walk past the camera again and wait until his back is turned before dragging him into the dining room hold when behind him. Make sure he's either out cold or dead, because a new guard will be passing by the central halls soon and he needs to remain hidden in this room.

After he's dealt with, you can go back and shoot out the camera to get some more USP ammo. Head back over to the bomb and enter first person view to find a small panel with a green light on it; you should be familiar with how to disarm it from your first time on the tanker for the story; if it's been a while and you've forgotten, all you have to do is shoot it with the USP, the M9 won't work.

Now head to the northeast to find a door to a food storage room and hide to the southern part of this room, near a cardboard box that you can pick up. An enemy will come up the stairs from a different floor to come in here specifically to take a nap, and he's going to take a little while getting there, so wait until his back is facing you he would be facing north before you walk up to his side and hold him up.

Point the USP at his head you can switch from the M9 to the USP without putting your gun away and he'll make some snarky comment to you. Time to get this guard now that you've got the USP. The big benefit to you from now on, though, is that you have the Bandana.

Make sure to keep it equipped when fighting Olga, and you should get through this fight in less than three or four minutes for sure. You'll need the USP suppressor for the Engine Room, so head up the stairs in the center of the area and go up the ladder two "floors" to find it.

If this is somehow your first time with a suppressor in your inventory, all you have to do is equip both the suppressor and the USP at the same time, and it'll be applied to it from now on. Now that you have a silent USP, shoot the sensor to the right's panel next to the fire extinguisher, as well as the soldier whose tags you've already taken.

Now for the guard in the dining room. He's going to be standing completely still and look to the left and right four times, before switching between north and south. After he's taken care of, drag that first guard into the dining room, because the pantry guard will spot him upon his stroll to the pantry otherwise. When Deck C is loading, get ready to immediately head left and point your gun at a guard's back.

As soon as you can, run up to the guard walking towards the camera and hold him up from behind. If you're too late to hold him up before he passes too far into the hall, you can just walk back upstairs and down again.

If you want to pick up another ration, one will be in the same locker as before. Move on to the center and you'll see a guard to the south as usual. You'll have to use your USP on him in order to get his tags, but you should have no issue with that now that you have the Bandana.

Move on to the lower floor of the left side of the room; the soldier down here might start to walk upstairs after you're close enough. If he does this, lean up against a wall and knock on it with to get his attention, and use this strategy a few more times if necessary to get behind him.

Head into the sensor room, and the guard will repair the door like usual. Only one panel has been added from Easy, meaning there's only a mere three in total to destroy. One will be in the far left corner, which was the panel added from Very Easy to Easy, and the original will still be in its place in the center right of the hall.

The new, third panel will be much closer to the ceiling. In the middle of the room are three rectangular structures; climb up onto the one with some ammo on it and look towards the hall and up to the right.

The third panel will be here. As you would have imagined, the next three guards are going to behave just like they have been before. There will be some ammo scattered along the way, but if you've been equipping your Bandana the entire run, you shouldn't need any of it. The Bandana makes this fight incredibly simple, just use the USP the entire time and you should have no trouble shooting everyone down. Fortunately, you won't be doing anything too extravagant in this hold like you had to on the last playthrough.



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